Despite all the other wonderful discoveries I had been making
about my characters, I still struggled with scenes. I couldn’t really identify which
was a scene, an incident leading up to a scene or just an event in the story. I
was operating along the definition that a scene caused a bend in the story
line, but I found that wasn’t always true. Sometimes a scene prevented a bend
in the story line, like when a character chose not to take a particular action
even though it was what they wanted. That kind of scene can happen entirely
inside one character’s head, if need be. So what really defines a scene? I don’t
know. I still don’t, but I will eventually learn I think.
However,
I did find this really great article about writing a scene.
By examining this and following the
basic three part pattern defined here, a scene/sequel has the following
three-part pattern:
scene (goal, conflict, disaster) and sequel (reaction,
dilemma, decision), I was suddenly able to see where I was going wrong. It was
so enlightening. What I thought were small incidents suddenly became much more
important and needed to be filled out. Places where I had glossed over the
reactions of each character stuck out and begged to be fixed. Moving forward, I
started writing this three part pattern out for each character in a scene. This
helped me look at their actions and fix those obvious places where the
characters were acting wrong or worse, not reacting at all. You’ve seen this on
TV, where a bomb goes off and the guy in the background doesn’t even flinch.
When that kind of thing happens in a book, it just makes the writing feel dead.
This is all in line with Kurt Vonnegut’s advice that “Every character should
want something, even if it is only a glass of water.” I had heard that line
before, but it had never really come home to me until now. I knew generally
what each of my characters wanted, but by being more specific in each scene, I
could more precisely fix their reactions. It felt like my story was growing up.
In places where I have completed this task, the story has gone from a nebulous
blobby thing to all sharp spikes and beautiful angles. Well, that is how it
feels in my mind anyway. Time will tell if I actually managed to get that
feeling to the paper.
So I still
don’t have a good feel for what a scene is, but I am getting closer. In those
cases where I had written the same card out 2-3 times to put them in each
character’s story track, I felt those were obvious places for a scene. If the
incident/event was important enough to affect each character’s journey track,
then it is probably some part of a scene. Since I have had all these
revelations and am only about 2/3 of the way through my first serious editing
attempt, I may have a few more revelations before I am finished. Who knows? Next
and probably last post in this editing series will be…well, we’ll see.
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